Mathventure SPLDV : Developing an Educational Math Game to Improve Students’ Critical Thinking Skills

Authors

  • Dinda Agnes Permatasari Universitas Sebelas Maret
  • Sri Subanti Universitas Sebelas Maret
  • Ikrar Pramudya

DOI:

https://doi.org/10.30736/voj.v7i2.1243

Keywords:

Educational Game, Critical Thinking Skills, Learning Media, SPLDV

Abstract

This study aims to develop and evaluate Mathventure SPLDV, an Android-based educational game to enhance eighth-grade students’ critical thinking on Systems of Linear Equations in Two Variables. The study used the ADDIE model in a Research and Development (R&D) approach. Data were collected using questionnaires and essay tests, and analyzed using a paired samples t-test after meeting normality and homogeneity assumptions. Validation from media and material experts showed high validity (87.78% and 93.63%), while student and teacher responses showed high practicality (89.26% and 96%). A significant improvement in critical thinking was found (t = 2.638 > 1.6698), indicating H₀ rejection. Based on the results, Mathventure SPLDV is recommended for classroom use as an effective tool to support students’ critical thinking

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Author Biographies

Sri Subanti, Universitas Sebelas Maret

Department of Mathematics and Natural Science, Universitas Sebelas Maret

Ikrar Pramudya

3Department of Mathematic Education, Universitas Sebelas Maret

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Published

2025-08-31

How to Cite

Permatasari, D. A., Subanti, S., & Pramudya, I. (2025). Mathventure SPLDV : Developing an Educational Math Game to Improve Students’ Critical Thinking Skills. Vygotsky: Jurnal Pendidikan Matematika Dan Matematika, 7(2), 127–140. https://doi.org/10.30736/voj.v7i2.1243