The Effect of Game-Based Learning Through the Snake and Ladder Game on Students’ Speaking Skills
DOI:
https://doi.org/10.30736/rf.v11i2.703Keywords:
Game Based Learning, Snake and Ladder game, Speaking skillsAbstract
Speaking was crucial skill to be learnt by student in order to talk with others from around the world. Students would need to rehearse to be able to express their ideas in English. The students’ Speaking skill was developed in the classroom when they have English class though in daily activities, they did not speak English. It made speaking as one of the most challenging things for students to grasp. The use of a good teaching method or media was really important in the teaching speaking process. The snake and ladder game was used as a medium by the researcher. This research was using experimental research with pre-experimental design (one group pretest-posttest). The data itself was analysed by using statistical through SPSS program. The participants of the research were the eleventh grades students of MA Falahiyah Lamongan. The data showed the students’ basic speaking skill of eleventh grades students in MA Falahiyah Lamongan were poor, because most of the students score were under the minimum score criteria. There were only 13% students passed the test. After getting the treatment, the result of the finding of post-test, the data showed the students’ speaking skill were improved because most of the students got enough score to complete the test. The result of the calcutaion of paired sample t-test with the sign (2 tailed) the result was .000, it was lower than 0.05 as level of significant. It means that the use of game-based learning through the snake and ladder game to teach speaking gave significant effect on students’ speaking skills.
Downloads
References
Al Halim, M. L. (2020). MODIFYING DOMINO CARDS TO INCREASE STUDENTS’ UNDERSTANDING OF THE USE OF POSSESSIVE ADJECTIVE AT JUNIOR HIGH SCHOOL. Karangan: Jurnal Bidang Kependidikan, Pembelajaran, Dan Pengembangan, 2(01), 71–79.
Al Hosni, S. (2014). Speaking difficulties encountered by young EFL learners. International Journal on Studies in English Language and Literature (IJSELL), 2(6), 22–30.
Ary, D., Jacobs, C. L., Sorensen, C., & Razavieh, A. (2010). Introduction to Reseach in Education. Wadsworth Cengage Learning.
JarrÃn, X., & Kim, C. (2019). Improving speaking skill using the speaking practice tool Spacedeck. Espirales Revista Multidisciplinaria de Investigación, 3(30), 0–3.
Learning, F. I. (2021). Le tour de culture: Innovation of Snake Ladder Game Based on Computer and Android for Indonesian and. ICOPE 2020: Proceedings of the 2nd International Conference on Progressive Education, ICOPE 2020, 16-17 October 2020, Universitas Lampung, Bandar Lampung, Indonesia, 76.
Leong, L. M., & Ahmadi, S. M. (2017). AN ANALYSIS OF FACTORS INFLUENCING LEARNERS’ENGLISH SPEAKING SKILL.
Marzuki, A. G., & Kuliahana, A. (2021). Using Language Games to Enhance EFL Students’ Speaking Skill in Indonesia. Al-Ta Lim Journal, 28(3), 213–222.
Silsüpür, B. (2017). Does Using Language Games Affect Vocabulary Learning in EFL Classes? Journal of Foreign Language Education and Technology, 2(1).
Srinivasan, K. (2018). Snake and ladder games in cognition development on students with learning difficulties. Indian Journal of Dental Advancements, 10(4), 160–170.
Thorpe, R. D., & Bunker, D. J. (1997). A changing focus in games teaching. Physical Education in Schools, 2.
Udosen, A., & Ekpo, U. (2016). Instructional Games: Implications for Curriculum and Instruction. Equatorial Journal of Education and Curriculum Studies, 1(1), 24–42.
Wong, C. H. T., & Yunus, M. M. (2021). Board Games in Improving Pupils’ Speaking Skills: A Systematic Review. Sustainability, 13(16), 8772.
Downloads
Published
How to Cite
Issue
Section
License
Penulis yang mempublikasikan naskahnya pada Jurnal ini menyetujui ketentuan berikut:
- Hak cipta pada setiap artikel adalah milik penulis, dan penulis mengakui bahwa Reforma : Jurnal Pendidikan dan Pembelajaran berhak sebagai pihak yang mempublikasikan pertama kali dengan lisensi Attribution-ShareAlike 4.0 International (CC BY-SA 4.0).
- Lisensi ini mengizinkan setiap orang untuk:
- Berbagi — menyalin dan menyebarluaskan kembali materi ini dalam bentuk atau format apapun;
- Adaptasi — menggubah, mengubah, dan membuat turunan dari materi ini untuk kepentingan apapun, termasuk kepentingan komersial.
Berdasarkan ketentuan berikut:
- Atribusi —Mereka harus mencantumkan nama yang sesuai, mencantumkan tautan terhadap lisensi, dan menyatakan bahwa telah ada perubahan yang dilakukan. Mereka dapat melakukan hal ini dengan cara yang sesuai, namun tidak mengisyaratkan bahwa pemberi lisensi mendukung Mereka atau penggunaan Mereka.
- BerbagiSerupa — Apabila Mereka menggubah, mengubah, atau membuat turunan dari materi ini, Mereka harus menyebarluaskan kontribusi Mereka di bawah lisensi yang sama dengan materi asli.
- Tidak ada pembatasan tambahan — Mereka tidak dapat menggunakan ketentuan hukum atau sarana kontrol teknologi yang secara hukum membatasi orang lain untuk melakukan hal-hal yang diizinkan lisensi ini.
- Penulis dapat memasukan tulisan secara terpisah, mengatur distribusi non-ekskulif  dari naskah yang telah terbit di jurnal ini kedalam versi yang lain (misal: dikirim ke respository institusi penulis, publikasi kedalam buku, dll), dengan mengakui bahwa naskah telah terbit pertama kali pada Reforma : Jurnal Pendidikan dan Pembelajaran